Changelog for Zombie Tag v3.00 from Zombie Tag v2.21b New features: - Added support for up to 22 players including a bigger map. Balance Changes: - Rebalanced the map to be balanced for 22 players instead of 10. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.21b (Never publically released) from Zombie Tag v2.21 Other changes: - Fixed description typo for Destroy the Portal in the help secion. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.21 from Zombie Tag v2.20 New features: - Added Exorcism ability to the Priest. Bug fixes: - Blight generation was missing for certain zombie types. - Lazy workers will now only show zZz when sleeping, not all the time. - Fixed a bug that caused the wrong zombie type to respawn when a normal zombie died. - Fixed a bug with a zombie check routine that is used in many occations, two of the newer mini-bosses where not included. - Fixed missing disabled custom button icons. Balance Changes: - Ragnar The Drunk (Mini-Boss) now got 100% chance to stun. - Removed Rocky (Mini-Boss). - The Score game type will now be played in Impossible difficulty. Old scores are therefore no longer comparable. - Changed the success rate for a Ninja Guard to evade an attack from 50% to 67%. - Ninja Guards critical strike now does 5 times the normal damage instead of 3 times but have 25% success rate instead of 33%. - Increased the attack damage of paladin by 10. - Reduced difficulty of Easy back to about the difficulty level of version 2.19d. - Reduced difficulty of Newbie back to about the difficulty level of version 2.19d. Other changes: - Changed some building icons. - Fixed broken rain ambience sound. - Improved tooltips of buildings and units. - Code optimizations. - Other minor changes. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.20 from Zombie Tag v2.19d New features: - Added mini-bosses that you can choose to play with. - Guard tower may now be upgraded to Fortified Guard Tower. Bug fixes: - Fixed a bug that made Big Zombies spawn instead of Blood Zombies when playing Battle at The End. - Fixed that the message that tells the players that host (red) is selecting game type didn't show up. Balance changes: - Increased difficulty of Easy so it is somewhere between previous Easy and Normal. - Increased difficulty of Newbie so it is as difficult as previous Easy. - Removed portal damage reduction. - Changed portal armor type from fortified to divine. - Changed damage table for divine. - Zombies will no longer spawn instantaneously in Battle at The End. - Changed the success rate for a Ninja Guard to evade an attack from 67% to 50%. - Ninja Guards critical strike now does 3 times the normal damage instead of 5 times. - Changed the attack type of Holy Guard from Magic to Normal. - Changed the attack type of Paladin from Magic to Normal. Other changes: - Reduced map size. - Optimized some parts of the code. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.19d from Zombie Tag v2.19c Bug fixes: - Fixed a bug that Cleaving Strike could "cleave" the portal. Other changes: - Optimized loadingscreen to reduce map size. - Optimized previewscreen to reduce map size. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.19c from Zombie Tag v2.19b Bug fixes: - Fixed a bug with the end cinematic. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.19b from Zombie Tag v2.19 Bug fixes: - Fixed a bug with Time Survival end cinematic. Other changes: - Optimization of the code. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.19 from Zombie Tag v2.18 New features: - Added Ninja Guard that can be bought from barracks. - Added Ballista that can be bought from barracks. Bug fixes: - Fixed a bug with the camera at end cinematic. Balance changes: - Changed the attack type of Ghost Zombie from Magic to Normal. - Changed Damage Bonus Table a little bit. - Increased the armor of Paladin by 5 (from 5 to 10). - Some other minor changes. - You will start with 1600 gold in battle at the end and the time now depends on difficulty. This will make this mode faster in the beg. Other changes: - Added better tooltips for all units. - Some other minor changes. - Optimization of the code. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.18 from Zombie Tag v2.17e Balance changes: - Decreased the hitpoints of Elite Guards by 40 (from 160 to 120). - Decreased the hitpoints of Guards by 20 (from 100 to 80). - Decreased the hitpoints of Holy Guards by 60 (from 300 to 240). - Decreased the hitpoints of Knights by 40 (from 180 to 140). - Decreased the hitpoints of Paladin by 80 (from 360 to 280). - Decreased the gold cost of Paladin by 50 (from 450 to 400). New features: - Changed name of Blood Zombie to Blood Zombie Magician. - Added Blood Zombie that appears in the difficulties hard and impossible. - Added 2 new modes, Destroy the portal and Time attack. - Added a new difficulty (Very Hard). Other changes: - Fixed the text shown in the timer window so it has a more proper description to what happens when the timer ends. - Fixed so Battle at the end no longer appears in mode selection when Time Survival are selected as type. - Fixed some minor issues with the code. - Changed the description of Guard Tower, Upgraded Guard Tower and Fire Tower. - Fixed some other minor issues. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.17e from Zombie Tag v2.17d Bug fixes: - Fixed the bug with the map setup that made player 2 (blue) setup the game instead of player 1 (red). //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.17d from Zombie Tag v2.17c Bug fixes: - Fixed a bug that could cause the game to crash when playing with more than one player with shared income. Other changes: - Removed host detection system. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.17c from Zombie Tag v2.17b Bug fixes: - Fixed a bug that caused the graves to dissapear. - Fixed a bug with King target lock when a priest died. - Fixed a bug with King target lock when targetted player left the game. - Fixed a bug that all zombies didn't lock on king target after 28 minutes. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.17b from Zombie Tag v2.17 Bug fixes: - Fixed a bug with the grave, it dissapeared after 1 second. - Fixed a bug that caused the priest to dissapear when rescued. - Fixed end cinematic bug. - Improved the GetHost algorithm. - Fixed an issue with the score. - Fixed a bug with the time window. Other changes: - Improved the code and corrected some parts that could cause problems. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.17 from Zombie Tag v2.16d New features: - Added a new game type (Score). - Added Paladin. - New lightning effect. Balance changes: - Changed the attack type of Holy Guard from Normal to Magic. - Increased the base damage of the catapult by 2. - Increased the cost of Catapult from 298 to 300. - Increased the cost of Fire Catapult from 170 to 210. Bug fixes: - Fixed a bug with shared gold when a priest died. - Suicide Zombie's will no longer be able to rescue dead priests with suicide. - Suicide Zombie's will no longer be able to kill priest with divine shield. Other changes: - Made some code improvements. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.16d from Zombie Tag v2.16c Balance changes: - Increased the attack of all ranged units by 1. - Increased the base attack damage for the catapult by 5. - Increased the cost of Catapult from 210 to 298. - All zombies now reduce the damage from ranged attack by one so units and towers with stun ability will no longer be able do damage zombies. Bug fixes: - Fixed a bug with the archer icon. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.16c from Zombie Tag v2.16b Balance changes: - Changed the amount of gold gathered by Divine Worker from 40 to 30. - Changed the damage for Knight from 25-30 to 25-35. - Changed the hotkey for Fire Catapult from T to F. - Changed the hotkey for Holy Worker from H to O. - Changed the hotkey for Worker from W to O. - Increased the hitpoints of Knight by 60 (from 120 to 180). Bug fixes: - Fixed a bug with the Cathedral. - Fixed a bug with the hotkey for Holy Worker. - Fixed a bug with the hotkey for Worker. - Fixed a bug with the information bar. Other changes: - Some parts of the code have been changed without visable changes. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.16b from Zombie Tag v2.16 Balance changes: - Changed the armor type for Ghost Zombie from Flesh to Ethereal. - Changed the attack type for Blood Zombie from Normal to Magic. - Changed the attack type for Ghost Zombie from Normal to Magic. - Changed the attack type for Stone Zombie from Normal to Siege. - Changed the attack type for Stun Catapult from Siege to Magic. - Changed the attack type for Stun Tower from Siege to Magic. - Changed the attack type for Upgraded Stun Tower from Siege to Magic. - Changed the damage of Archer from 5-10 to 8-13. - Changed the damage of Blood Zombie from 20-30 to 30-50 - Changed the damage of Catapult from 20-25 to 15-20. - Changed the damage of Fire Catapult from 30-40 to 22-30. - Changed the damage of Fire Tower from 8-13 to 10-15. - Changed the damage of Rifleman from 10-15 to 15-20. - Increased the hitpoints of Elite Guard by 40 (from 120 to 160). - Increased the hitpoints of Guard by 20 (from 80 to 100). - Increased the hitpoints of Holy Guard by 60 (from 240 to 300). Other changes: - Changed the icon for Grave Digger. - Changed the icon for Newbie Digger. //////////////////////////////////////////////////////////////////////////////// Changelog for Zombie Tag v2.16 from Zombie Tag v2.15 New features: - Added Devine Shield ability to the priest. - New skin for the priest. - New weather effects. - The priest now holds a torch in his right hand. Balance changes: - Increased hitpoint regeneration for Holy Blocker from 0.5 to 2.5 hp/s. - Increased hitpoint regeneration for Magical Blocker from 0.5 to 1.0 hp/s. - Increased hitpoint regeneration for Mysterious Blocker from 0.5 to 2.0 hp/s. Bug fixes: - Fixed a bug that allowed players to upgrade Guard Towers to Phenomenal Workers. - Fixed a bug with Suicide Zombie that if it used suicide, it respawed as 2 zombies instead of one. - Fixed a bug with the F9 help. - Fixed some other minor issues. Other changes: - All triggers has been rewritten in Jass. All memory leaks are hopefully fixed and all triggers are much faster now. Map is 100% written in Jass now. - All workers are now classified as workers so they don't run into battle.